The most recent episode of the series charts the Lego Group's long and slightly stubborn journey to joining the world of video games, and the release of Lego Island, its most memorable early title.ĭocumentary maker Ethan Vincent and games journalist Brian Crecente talk to various people employed within the Lego Group at the time, as well as those who worked on Lego Island itself. It's an eye-opening detail dug into by Lego Bits N' Bricks, a new and officially-sanctioned podcast series from the Lego Group which is being released episodically to celebrate this year's 25th anniversary of Lego joining the world of video games. But when it became clear how successful Lego Island would be, Mindscape bosses took action to avoid paying them their contracted royalties. The small team which built Lego Island had worked on the game for two years and had already begun work on an underwater-set follow-up. Mindscape, developer of the iconic 1997 Lego game Lego Island, laid off the project's team to avoid paying them various bonuses.